1. Lingyuan Li, Guo Freeman, & Nathan J. McNeese. (2022). (Accepted) Channeling End-User Creativity: Leveraging Live Streaming for Distributed Collaboration in Indie Game Development. CSCW2021
2. Lingyuan Li, Divine Maloney, & Guo Freeman. (2021) Collaboration, Dedication, and Social Pressure: A Comparative Analysis of Virtual and Face-to-Face Game Jams. In Proceedings of the 54th Hawaii International Conference on System Sciences (HICSS 2021) (p. 2824). [PDF]
3. Lingyuan Li, Guo Freeman, & Donghee Yvette Wohn. (2020). Power in Skin: The Interplay of Self-Presentation, Tactical Play, and Spending in Fortnite. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’20), November 2–4, 2020, Virtual Event, Canada. ACM, New York, NY, USA, 10 pages. https://doi.org/10.1145/3410404.3414262 (Acceptance rate: 29.3%) [PDF]
4. Lingyuan Li, Jirassaya Uttarapong, Guo Freeman, & Donghee Yvette Wohn. (2020). Spontaneous, Yet Studious: Esports Commentators’ Live Performance and Self-Presentation Practices. Proc. ACM Hum.-Comput. Interact. 4, CSCW2, Article 103 (October 2020), 25 pages. https://doi.org/10.1145/3415174 [PDF]