2024
33. Guo Freeman, Julian Frommel, Regan L. Mandryk, Jan Gugenheimer, Lingyuan Li, Douglas Zytko, Afsaneh Razi, & Cliff Lampe. 2025. (Accepted). Developing Sociotechnical Solutions to Mitigate New Harms in Immersive and Embodied Virtual Spaces: A Workshop at CHI 2025. In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA '25). (Acceptance rate: 25%)
32. Guo Freeman, Lingyuan Li, & Kelsea Schulenberg. 2025. (Accepted) "I Have Abused Someone Who Abused Me": Understanding People Who Have Experienced Both Sides of Harassment Accusations in Social VR. Proc. ACM Hum.-Comput. Interact, CSCW [PDF]
31. Wen Duan, Nathan McNeese, & Lingyuan Li. 2025. Gender Stereotypes toward Non-Gendered Generative AI: The Role of Gendered Expertise and Gendered Linguistic Cues. Proc. ACM Hum.-Comput. Interact. 9, GROUP, Article 18 (January 2024), 35 pages. https://doi.org/10.1145/3701197 [PDF]
30. Lingyuan Li, Guo Freeman, & Bart Knijnenburg. 2024. Beyond Just Money Transactions: How Digital P2P Payments (Re)shape Existing Offline Interpersonal Relationships. Proc. ACM Hum.-Comput. Interact. 8, CSCW1, Article 24 (April 2024), 36 pages. https://doi.org/10.1145/3637301 [PDF]
29. Kelsea Schulenberg, Guo Freeman, Lingyuan Li, & Bart Knijnenburg. 2024. Does Who You Are or Appear to Be Matter?: Understanding Identity-Based Harassment in Social VR Through the Lens of (Mis)Perceived Identity Revelation. Proc. ACM Hum.-Comput. Interact. 8, CSCW2, Article 384 (November 2024), 40 pages. https://doi.org/10.1145/3686923 [PDF]
28. Wen Duan, Nathan McNeese, Guo Freeman, & Lingyuan Li. 2024. Mitigating Gender Stereotypes Toward AI Agents Through an eXplainable AI (XAI) Approach. Proc. ACM Hum.-Comput. Interact. 8, CSCW2, Article 430 (November 2024), 35 pages. https://doi.org/10.1145/3686969 [PDF]
27. Guo Freeman, Julian Frommel, Regan L. Mandryk, Jan Gugenheimer, Lingyuan Li, Daniel Johnson, Cecilia Aragon*, Syed Ali Asif*, Jakki Bailey*, Meryem Barkallah*, Braeden Burger*, Sebastian Cmentowski*, Jamie Hancock*, Leanne Hides*, Hongxin Hu*, Yang Hu*, Wangfan Li*, Ruchi Panchanadikar*, Niloofar Sayadi*, Devin Tebbe*, Leslie Wöhler*, Xinyue You*, Zinan Zhang*, & Douglas Zytko*. 2024. Understanding and Mitigating New Harms in Immersive and Embodied Virtual Spaces: A Speculative Dystopian Design Fiction Approach. In Companion of the 2024 Computer-Supported Cooperative Work and Social Computing (CSCW Companion '24), November 9–13, 2024, San Jose, Costa Rica. ACM, New York, NY, USA, 8 pages. https://doi.org/10.1145/3678884.3681865 (*: equal contribution) [PDF] [Poster]
26. Lingyuan Li, Guo Freeman, & Wen Duan. 2024. Exploring Redesigning Digital P2P Payments to Facilitate Social Connections: A Participatory Design Approach. In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA '24), May 11--16, 2024, Honolulu, HI, USA. ACM, New York, NY, USA. https://doi.org/10.1145/3613905.3651095 [PDF] [Poster]25. Sadiq Aliyu, Sushmita Khan, Aminata N. Mbodj, Oluwafemi Osho, Lingyuan Li, Bart Knijnenburg, & Mauro Cherubini. 2024. Participatory Design to Address Disclosure-Based Cyberbullying. In Designing Interactive Systems Conference (DIS '24), July 01–05, 2024, IT University of Copenhagen, Denmark. ACM, New York, NY, USA, 19 pages. https://doi.org/10.1145/3643834.3660716 [PDF]
24. Ruchi Panchanadikar, Guo Freeman, Lingyuan Li*, Kelsea Schulenberg*, & Yang Hu. 2024. "A New Golden Era" or "Slap Comps": How Non-Profit Driven Indie Game Developers Perceive the Emerging Role of Generative AI in Game Development. In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA '24), May 11–16, 2024, Honolulu, HI, USA. https: //doi.org/10.1145/3613905.3650845 (*: equal contribution) [PDF]
23. Guo Freeman*, Yang Hu*, Ruchi Panchanadikar, Amelia L Hall, Kelsea Schulenberg, & Lingyuan Li. 2024. "My Audience Gets to Know Me on a More Realistic Level": Exploring Social VR Streamers’ Unique Strategies to Engage with Their Audiences. In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA '24), May 11–16, 2024, Honolulu, HI, USA. https://doi.org/10.1145/3613905.3651036 (*: equal contribution) [PDF]
22. Guo Freeman, Julian Frommel, Regan Mandryk, Jan Gugenheimer, Lingyuan Li, & Daniel Johnson. 2024. Novel Approaches for Understanding and Mitigating Emerging New Harms in Immersive and Embodied Virtual Spaces: A Workshop at CHI 2024. In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA '24), May 11–16, 2024, Honolulu, HI, USA. https://doi.org/10.1145/3613905.3636288 [PDF]
21. Sushmita Khan, Mehtab Iqbal, Oluwafemi Osho, Khushbu Singh, Kyra Derrick, Philip Nelson, Lingyuan Li, Emily Sidnam-Mauch, Nicole Bannister, Kelly Caine, & Bart Knijnenburg. 2024. Teaching Middle Schoolers about the Privacy Threats of Tracking and Pervasive Personalization: A Classroom Intervention Using Design-Based Research. The 2024 CHI Conference on Human Factors in Computing Systems (CHI '24), May 11–16, 2024, Honolulu, HI, USA. https://doi.org/10.1145/3613904.3642460 (Acceptance rate: 26.4%) [PDF]
20. Oluwafemi Osho, Ananya Gupta, Devon Brown, Bart Knijnenburg, Cazembe Kennedy, Stacey Sexton, Lingyuan Li, Eileen Kraemer, Gloria Washington, John Porter III & Kinnis Gosha. 2024. Developing and Validating a Scale on Subjective Factors Affecting Retention of Underrepresented Computer Science Undergrads. In 2024 Black Issues in Computing Education (BICE) (pp. 8-14). IEEE. [PDF]
2023
19. Kelsea Schulenberg, Lingyuan Li, Caitlin Lancaster, Douglas Zytko, & Guo Freeman. 2023. "We Don't Want a Bird Cage, We Want Guardrails": Understanding & Designing for Preventing Interpersonal Harm in Social VR through the Lens of Consent. Proc. ACM Hum.-Comput. Interact. 7, CSCW2, Article 323 (October 2023), 30 pages. https://doi.org/10.1145/3610172 [🏅Honorable Mention Award: Top 3%] [PDF]
18. Kelsea Schulenberg, Guo Freeman, Lingyuan Li, & Catherine Barwulor. 2023. "Creepy Towards My Avatar Body, Creepy Towards My Body": How Women Experience and Manage Harassment Risks in Social Virtual Reality. Proc. ACM Hum.-Comput. Interact. 7, CSCW2, Article 236 (October 2023), 29 pages. https://doi.org/10.1145/3610027 [🏅Honorable Mention Award: Top 3%] [PDF]
17. Lingyuan Li. 2023. Beyond Just Money Transactions: Redesigning Digital Peer-to-Peer Payments for Social Connections. All Dissertations. 3303. https://tigerprints.clemson.edu/all_dissertations/3303
16. Lingyuan Li, Guo Freeman, Kelsea Schulenberg, & Dane Acena. 2023. "We Cried on Each Other's Shoulders": How LGBTQ+ Individuals Experience Social Support in Social Virtual Reality. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI '23). April 23–
28, 2023, Hamburg, Germany. https://doi.org/10.1145/3544548.3581530 (Acceptance rate: 28.39%) [🏅Honorable Mention Award: Top 3%] [PDF]
28, 2023, Hamburg, Germany. https://doi.org/10.1145/3544548.3581530 (Acceptance rate: 28.39%) [🏅Honorable Mention Award: Top 3%] [PDF]
15. Guo Freeman, Lingyuan Li, Nathan McNeese, & Kelsea Schulenberg. 2023. Understanding and Mitigating Challenges for Non-Profit Driven Indie Game Development to Innovate Game Production. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI '23). April 23–
28, 2023, Hamburg, Germany. https://doi.org/10.1145/3544548.3580976 (Acceptance rate: 28.39%) [PDF]
28, 2023, Hamburg, Germany. https://doi.org/10.1145/3544548.3580976 (Acceptance rate: 28.39%) [PDF]
14. Kelsea Schulenberg, Lingyuan Li, Guo Freeman, Samaneh Zamanifard, & Nathan McNeese. 2023. Towards Leveraging AI-based Moderation to Address Emergent Harassment in Social Virtual Reality. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI '23). April 23–
28, 2023, Hamburg, Germany. https://doi.org/10.1145/3544548.3581090 (Acceptance rate: 28.39%) [PDF]
28, 2023, Hamburg, Germany. https://doi.org/10.1145/3544548.3581090 (Acceptance rate: 28.39%) [PDF]
2022
13. Lingyuan Li, Guo Freeman, & Nathan J. McNeese. 2022. Channeling End-User Creativity: Leveraging Live Streaming for Distributed Collaboration in Indie Game Development. Proc. ACM Hum.-Comput. Interact. 6, CSCW2, Article 282 (November 2022), 28 pages. https://doi.org/10.1145/3555173 [PDF]
12. Lingyuan Li. 2022. Report from ACM IMX 2021. ACM SIGMultimedia Records, 13(3), pp.1-1. https://doi.org/10.1145/3578495.3578497 [HTML]
2021
11. Carvalho Stephen, Aaron Gluck, Daniel Quinn, Mengyuan Zhang, Lingyuan Li, Kimberly Groves, & Julian Brinkley. 2021. An Accessible Autonomous Vehicle Ridesharing Ecosystem. In Proceedings of the Human Factors and Ergonomics Society Annual Meeting, vol. 65, no. 1, pp. 342-346. Sage CA: Los Angeles, CA: SAGE Publications. https://doi.org/10.1177/1071181321651227 [PDF]
10. Lingyuan Li. 2021. Redesigning Digital Peer-to-Peer Payments for Social Connections. In Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing (CSCW Companion '21), pp. 263-266. 2021. [PDF] (Doctoral Consortium)9. Lingyuan Li, Guo Freeman, & Donghee Yvette Wohn. 2021. The Interplay of Financial Exchanges and Offline Interpersonal Relationships through Digital Peer-to-Peer Payments, Telematics and Informatics, 101671. https://doi.org/10.1016/j.tele.2021.101671 [PDF]
8. Lingyuan Li. 2021. Redesigning Digital Peer-to-Peer Payments for Social Connections: A Sociotechnical Approach. In Adjunct Proceedings of the ACM IMX ’21: ACM International Conference on Interactive Media Experiences, June 21–23, 2021, New York City. ACM, New York, NY, USA, 4 pages. https://doi.org/10.6084/m9.figshare.14699715.v1 [PDF] (Doctoral Consortium)
7. Lingyuan Li, & Guo Freeman. 2021. Money vs. Social Life: Why People Choose Not to Use Facebook Messenger Payment. In Proceedings of the 54th Hawaii International Conference on System Sciences (HICSS 2021) (p. 4466). http://hdl.handle.net/10125/71159 [PDF]
6. Lingyuan Li, Divine Maloney, & Guo Freeman. 2021. Collaboration, Dedication, and Social Pressure: A Comparative Analysis of Virtual and Face-to-Face Game Jams. In Proceedings of the 54th Hawaii International Conference on System Sciences (HICSS 2021) (p. 2824). http://hdl.handle.net/10125/70959 [PDF]
2020
5. Lingyuan Li, Jirassaya Uttarapong, Guo Freeman, & Donghee Yvette Wohn. 2020. Spontaneous, Yet Studious: Esports Commentators' Live Performance and Self-Presentation Practices. Proc. ACM Hum.-Comput. Interact. 4, CSCW2, Article 103 (October 2020), 25 pages. https://doi.org/10.1145/3415174 [PDF]
4. Lingyuan Li, Guo Freeman, & Donghee Yvette Wohn. 2020. Power in Skin: The Interplay of Self-Presentation, Tactical Play, and Spending in Fortnite. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '20), November 2–4, 2020, Virtual Event, Canada. ACM, New York, NY, USA, 10 pages. https://doi.org/10.1145/3410404.3414262 (Acceptance rate: 29.3%) [PDF]
2015-2017
3. Lingyuan Li. 2017. The Study on Human-Computer Interaction Design Based on the Users' Subconscious Behavior. In IOP Conference Series: Materials Science and Engineering (Vol. 242, No. 1, p. 012125). IOP Publishing. https://doi.org/10.1088/1757-899x/242/1/012125 [PDF]
2. Lingyuan Li. 2017. The Optimization for the Technology Management in the Development of the Front-end Business. In 2017 7th International Conference on Social Network, Communication and Education (SNCE 2017), pp. 328-330. Atlantis Press, 2017. https://doi.org/10.2991/snce-17.2017.67 [PDF]
1. Lingyuan Li. 2015. The Interface Design of Human-Computer Interaction Based on the Needs of
Users' Psychology, Electronic Technology & Software Engineering, (21), pp.29-30, ISSN 2095-5650, CN10-1108/TP [PDF_Chinese] [PDF_English]
Users' Psychology, Electronic Technology & Software Engineering, (21), pp.29-30, ISSN 2095-5650, CN10-1108/TP [PDF_Chinese] [PDF_English]