2024
1. Lingyuan Li, Guo Freeman, & Bart Knijnenburg. (In-press) (2024). Beyond Just Money Transactions: How Digital P2P Payments (Re)shape Existing Offline Interpersonal Relationships. Proc. ACM Hum.-Comput. Interact. 8, CSCW1, Article 24 (April 2024), 36 pages. https://doi.org/10.1145/3637301 [Camera-ready]
2. Lingyuan Li, Guo Freeman, & Wen Duan. (Accepted) (2024). Exploring Redesigning Digital P2P Payments to Facilitate Social Connections: A Participatory Design Approach. In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA '24), May 11–16, 2024, Honolulu, HI, USA. (Acceptance rate: 33.88%)
3. Ruchi Panchanadikar, Guo Freeman, Lingyuan Li, Kelsea Schulenberg, & Yang Hu. (Accepted) (2024). "A New Golden Era" or "Slap Comps": How Non-Profit Driven Indie Game Developers Perceive the Emerging Role of Generative AI in Game Development. In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA '24), May 11–16, 2024, Honolulu, HI, USA. (Acceptance rate: 33.88%)
4. Guo Freeman*, Yang Hu*, Ruchi Panchanadikar, Amelia L Hall, Kelsea Schulenberg, & Lingyuan Li. (Accepted) (2024). "My Audience Gets to Know Me on a More Realistic Level": Exploring Social VR Streamers’ Unique Strategies to Engage with Their Audiences. In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA '24), May 11–16, 2024, Honolulu, HI, USA. (Acceptance rate: 33.88%)​​​​​​​
5. Guo Freeman, Julian Frommel, Regan Mandryk, Jan Gugenheimer, Lingyuan Li, & Daniel Johnson. (2024). Novel Approaches for Understanding and Mitigating Emerging New Harms in Immersive and Embodied Virtual Spaces: A Workshop at CHI 2024. In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA '24), May 11–16, 2024, Honolulu, HI, USA. https://doi.org/10.1145/3613905.3636288 
6. Sushmita Khan, Mehtab Iqbal, Oluwafemi Osho, Khushbu Singh, Kyra Derrick, Philip Nelson, Lingyuan Li, Emily Sidnam-Mauch, Nicole Bannister, Kelly Caine, & Bart Knijnenburg. (Accepted) (2024). Teaching Middle Schoolers about the Privacy Threats of Tracking and Pervasive Personalization: A Classroom Intervention Using Design-Based Research. The 2024 CHI Conference on Human Factors in Computing Systems (CHI '24), May 11–16, 2024, Honolulu, HI, USA. https://doi.org/10.1145/3613904.3642460
7. Oluwafemi Osho, Ananya Gupta, Devon Brown, Bart Knijnenburg, Cazembe Kennedy, Stacey Sexton, Lingyuan Li, Eileen Kraemer, Gloria Washington, John Porter III & Kinnis Gosha. (Accepted) (2024). Developing and Validating a Scale on Subjective Factors Affecting Retention of Underrepresented Computer Science Undergrads. Black Issues in Computing Education (BICE) Symposium
2023
8. Kelsea Schulenberg, Lingyuan Li, Caitlin Lancaster, Douglas Zytko, & Guo Freeman. (2023). "We Don't Want a Bird Cage, We Want Guardrails": Understanding & Designing for Preventing Interpersonal Harm in Social VR through the Lens of Consent. Proc. ACM Hum.-Comput. Interact. 7, CSCW2, Article 323 (October 2023), 30 pages. https://doi.org/10.1145/3610172 [Honorable Mention Award: Top 3%] [PDF] 
9. Kelsea Schulenberg, Guo Freeman, Lingyuan Li, & Catherine Barwulor. (2023). "Creepy Towards My Avatar Body, Creepy Towards My Body": How Women Experience and Manage Harassment Risks in Social Virtual Reality. Proc. ACM Hum.-Comput. Interact. 7, CSCW2, Article 236 (October 2023), 29 pages. https://doi.org/10.1145/3610027 [Honorable Mention Award: Top 3%] [PDF]
10. Lingyuan Li. (2023). Beyond Just Money Transactions: Redesigning Digital Peer-to-Peer Payments for Social Connections. All Dissertations. 3303. https://tigerprints.clemson.edu/all_dissertations/3303 
11. Lingyuan Li, Guo Freeman, Kelsea Schulenberg, & Dane Acena. (2023). "We Cried on Each Other's Shoulders": How LGBTQ+ Individuals Experience Social Support in Social Virtual Reality. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI '23). Association for Computing Machinery, New York, NY, USA, Article 515, 1–16. https://doi.org/10.1145/3544548.3581530 (Acceptance rate: 28.39%) [Honorable Mention Award: Top 3%] [PDF]
12. Guo Freeman, Lingyuan Li, Nathan McNeese, & Kelsea Schulenberg. (2023). Understanding and Mitigating Challenges for Non-Profit Driven Indie Game Development to Innovate Game Production. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI '23). Association for Computing Machinery, New York, NY, USA, Article 293, 1–16. https://doi.org/10.1145/3544548.3580976 (Acceptance rate: 28.39%) [PDF]
13. Kelsea Schulenberg, Lingyuan Li, Guo Freeman, Samaneh Zamanifard, & Nathan McNeese. (2023). Towards Leveraging AI-based Moderation to Address Emergent Harassment in Social Virtual Reality. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI '23). Association for Computing Machinery, New York, NY, USA, Article 514, 1–17. https://doi.org/10.1145/3544548.3581090 (Acceptance rate: 28.39%) [PDF]​​​​​​​
2022
14. Lingyuan Li, Guo Freeman, & Nathan J. McNeese. (2022). Channeling End-User Creativity: Leveraging Live Streaming for Distributed Collaboration in Indie Game Development. Proc. ACM Hum.-Comput. Interact. 6, CSCW2, Article 282 (November 2022), 28 pages. https://doi.org/10.1145/3555173 [PDF] 
15. Lingyuan Li. (2022). Report from ACM IMX 2021. ACM SIGMultimedia Records, 13(3), pp.1-1. https://doi.org/10.1145/3578495.3578497 [HTML]
2021
16. Carvalho Stephen, Aaron Gluck, Daniel Quinn, Mengyuan Zhang, Lingyuan Li, Kimberly Groves, & Julian Brinkley. (2021). An Accessible Autonomous Vehicle Ridesharing Ecosystem. In Proceedings of the Human Factors and Ergonomics Society Annual Meeting, vol. 65, no. 1, pp. 342-346. Sage CA: Los Angeles, CA: SAGE Publications. https://doi.org/10.1177/1071181321651227 [PDF] 
17. Lingyuan Li. (2021). Redesigning Digital Peer-to-Peer Payments for Social Connections. In Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing (CSCW '21), pp. 263-266. 2021. [PDF] (Doctoral Consortium)
18. Lingyuan Li, Guo Freeman, & Donghee Yvette Wohn. (2021). The Interplay of Financial Exchanges and Offline Interpersonal Relationships through Digital Peer-to-Peer Payments, Telematics and Informatics, 101671. https://doi.org/10.1016/j.tele.2021.101671 [PDF]
19. Lingyuan Li. (2021). Redesigning Digital Peer-to-Peer Payments for Social Connections: A Sociotechnical Approach. In Adjunct Proceedings of the ACM IMX ’21: ACM International Conference on Interactive Media Experiences, June 21–23, 2021, New York City. ACM, New York, NY, USA, 4 pages. https://doi.org/10.6084/m9.figshare.14699715.v1 [PDF] (Doctoral Consortium) 
20. Lingyuan Li, & Guo Freeman. (2021). Money vs. Social Life: Why People Choose Not to Use Facebook Messenger Payment. In Proceedings of the 54th Hawaii International Conference on System Sciences (HICSS 2021) (p. 4466). http://hdl.handle.net/10125/71159 [PDF]
21. Lingyuan Li, Divine Maloney, & Guo Freeman. (2021). Collaboration, Dedication, and Social Pressure: A Comparative Analysis of Virtual and Face-to-Face Game Jams. In Proceedings of the 54th Hawaii International Conference on System Sciences (HICSS 2021) (p. 2824). http://hdl.handle.net/10125/70959 [PDF]
2020
22. Lingyuan Li, Jirassaya Uttarapong, Guo Freeman, & Donghee Yvette Wohn. (2020). Spontaneous, Yet Studious: Esports Commentators' Live Performance and Self-Presentation Practices. Proc. ACM Hum.-Comput. Interact. 4, CSCW2, Article 103 (October 2020), 25 pages. https://doi.org/10.1145/3415174 [PDF]
23. Lingyuan Li, Guo Freeman, & Donghee Yvette Wohn. (2020). Power in Skin: The Interplay of Self-Presentation, Tactical Play, and Spending in Fortnite. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '20), November 2–4, 2020, Virtual Event, Canada. ACM, New York, NY, USA, 10 pages. https://doi.org/10.1145/3410404.3414262 (Acceptance rate: 29.3%) [PDF]
2015-2017
24. Lingyuan Li. (2017). The Study on Human-Computer Interaction Design Based on the Users' Subconscious Behavior. In IOP Conference Series: Materials Science and Engineering (Vol. 242, No. 1, p. 012125). IOP Publishing. https://doi.org/10.1088/1757-899x/242/1/012125 [PDF]
25. Lingyuan Li. (2017). The Optimization for the Technology Management in the Development of the Front-end Business. In 2017 7th International Conference on Social Network, Communication and Education (SNCE 2017), pp. 328-330. Atlantis Press, 2017. https://doi.org/10.2991/snce-17.2017.67 [PDF]
26. Lingyuan Li. (2015). The Interface Design of Human-Computer Interaction Based on the Needs of
Users' Psychology, Electronic Technology & Software Engineering, (21), pp.29-30, ISSN 2095-5650, CN10-1108/TP [PDF_Chinese] [PDF_English]
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