1. Kelsea Schulenberg, Lingyuan Li, Caitlin Lancaster, Douglas Zytko, & Guo Freeman (Accepted, 2023). "We Don't Want a Bird Cage, We Want Guardrails": Understanding & Designing for Preventing Interpersonal Harm in Social VR through the Lens of Consent. In Proceedings of the ACM on Human Computer Interaction (PACM HCI), CSCW. [Pre-print]
2. Kelsea Schulenberg, Guo Freeman, Lingyuan Li, & Catherine Barwulor. (Accepted, 2023). "Creepy Towards My Avatar Body, Creepy Towards My Body": How Women Experience and Manage Harassment Risks in Social Virtual Reality. In Proceedings of the ACM on Human Computer Interaction (PACM HCI), CSCW [Pre-print]
3. Lingyuan Li, Guo Freeman, Kelsea Schulenberg, & Dane Acena (2023) "We Cried on Each Other's Shoulders": How LGBTQ+ Individuals Experience Social Support in Social Virtual Reality. The 2023 ACM Conference on Human Factors in Computing Systems (CHI' 23) (Acceptance rate: 28.39%) [Honorable Mention Award: Top 3%] [PDF]
4. Guo Freeman, Lingyuan Li, Nathan McNeese, & Kelsea Schulenberg (2023) Understanding and Mitigating Challenges for Non-Profit Driven Indie Game Development to Innovate Game Production. The 2023 ACM Conference on Human Factors in Computing Systems (CHI' 23) (Acceptance rate: 28.39%) [PDF]
5. Kelsea Schulenberg, Lingyuan Li, Guo Freeman, Samaneh Zamanifard, & Nathan McNeese (2023) Towards Leveraging AI-based Moderation to Address Emergent Harassment in Social Virtual Reality. The 2023 ACM Conference on Human Factors in Computing Systems (CHI' 23) (Acceptance rate: 28.39%) [PDF]
6. Lingyuan Li, Guo Freeman, & Nathan J. McNeese. (2022). Channeling End-User Creativity: Leveraging Live Streaming for Distributed Collaboration in Indie Game Development. Proc. ACM Hum.-Comput. Interact. 6, CSCW2, Article 282 (November 2022), 28 pages. https://doi.org/10.1145/3555173 [PDF] 
7. Lingyuan Li. (2022). Report from ACM IMX 2021. ACM SIGMultimedia Records, 13(3), pp.1-1. https://doi.org/10.1145/3578495.3578497 [PDF] [HTML]
8. Carvalho Stephen, Aaron Gluck, Daniel Quinn, Mengyuan Zhang, Lingyuan Li, Kimberly Groves, & Julian Brinkley. (2021) An Accessible Autonomous Vehicle Ridesharing Ecosystem. In Proceedings of the Human Factors and Ergonomics Society Annual Meeting, vol. 65, no. 1, pp. 342-346. Sage CA: Los Angeles, CA: SAGE Publications. https://doi.org/10.1177/1071181321651227 [PDF] 
9. Lingyuan Li. (2021). Redesigning Digital Peer-to-Peer Payments for Social Connections. In Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing (CSCW '21), pp. 263-266. 2021. 
10. Lingyuan Li, Guo Freeman, & Donghee Yvette Wohn. (2021). The Interplay of Financial Exchanges and Offline Interpersonal Relationships through Digital Peer-to-Peer Payments, Telematics and Informatics, 101671. https://doi.org/10.1016/j.tele.2021.101671 [PDF]
11. Lingyuan Li. (2021). Redesigning Digital Peer-to-Peer Payments for Social Connections: A Sociotechnical Approach. In Adjunct Proceedings of the ACM IMX ’21: ACM International Conference on Interactive Media Experiences, June 21–23, 2021, New York City. ACM, New York, NY, USA, 4 pages. https://doi.org/10.6084/m9.figshare.14699715.v1
12. Lingyuan Li, & Guo Freeman. (2021). Money vs. Social Life: Why People Choose Not to Use Facebook Messenger Payment. In Proceedings of the 54th Hawaii International Conference on System Sciences (HICSS 2021) (p. 4466). http://hdl.handle.net/10125/71159 [PDF]
13. Lingyuan Li, Divine Maloney, & Guo Freeman. (2021). Collaboration, Dedication, and Social Pressure: A Comparative Analysis of Virtual and Face-to-Face Game Jams. In Proceedings of the 54th Hawaii International Conference on System Sciences (HICSS 2021) (p. 2824). http://hdl.handle.net/10125/70959  [PDF]
14. Lingyuan Li, Jirassaya Uttarapong, Guo Freeman, & Donghee Yvette Wohn. (2020). Spontaneous, Yet Studious: Esports Commentators’ Live Performance and Self-Presentation Practices. Proc. ACM Hum.-Comput. Interact. 4, CSCW2, Article 103 (October 2020), 25 pages. https://doi.org/10.1145/3415174 [PDF]
15. Lingyuan Li, Guo Freeman, & Donghee Yvette Wohn. (2020). Power in Skin: The Interplay of Self-Presentation, Tactical Play, and Spending in Fortnite. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’20), November 2–4, 2020, Virtual Event, Canada. ACM, New York, NY, USA, 10 pages. https://doi.org/10.1145/3410404.3414262 (Acceptance rate: 29.3%) [PDF]
16. Lingyuan Li. (2017). The Study on Human-Computer Interaction Design Based on the Users’ Subconscious Behavior. In IOP Conference Series: Materials Science and Engineering (Vol. 242, No. 1, p. 012125). IOP Publishing. https://doi.org/10.1088/1757-899x/242/1/012125 [PDF]
17. Lingyuan Li. (2017). The Optimization for the Technology Management in the Development of the Front-end Business. In 2017 7th International Conference on Social Network, Communication and Education (SNCE 2017), pp. 328-330. Atlantis Press, 2017. https://doi.org/10.2991/snce-17.2017.67 [PDF]
18. Lingyuan Li. (2015). The Interface Design of Human-Computer Interaction Based on the Needs of
Users' Psychology, Electronic Technology & Software Engineering, (21), pp.29-30, ISSN 2095-5650, CN10-1108/TP [PDF_Chinese] [PDF_English]
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